Page to Search | - | This setting specifies the ID number of the first Page that should be searched for duplicate Tiles. In many cases, this option would remain "0", but in some instances, it is desireable to skip the checking of lower pages and allow Tiles from those lower pages to be duplicated in an upper page |
Page to Append | - | This setting specifies the ID number of the Page that the incoming Tile data should be inserted into, if no match was found in any of the Pages starting at "Page to Search" |
Num Entries | - | This setting specifies the number of palette entries that should be copied from the source image |
Source ID | - | This setting specifies the ID number of the first source image palette entry to be copied |
Dest ID | - | This setting specifies the ID number of the first game palette entry into which the incoming color data will be copied |
Tiles | - | Height/Width must be multiples of 8 |
Blocks | - | Height/Width must be multiples of 16 |
Level Layout or Chunks (With 128x128 Chunks) | - | Height/Width must be multiples of 128. |
Level Layout or Chunks (With 256x256 Chunks) | - | Height/Width must be multiples of 256. |